I blame this website for the loss of all my free time. I just can never get enough of watching these. To know the finished product and then see the drawings; I suppose this is how astronomers feel when looking at nebulae. You know the beauty that is clear and present to everyone else, but you gain a totally different understanding of it when you see its birthmother.
If you go to this site, then you simply MUST check out anything/everything from “The Prince Of Egypt”. It’s only my opinion, but that is by far one of the most inspired and well crafted animated films that Dreamworks has ever produced. I am very disappointed that they have broken away from hand drawn films when they clearly posses such talent. Taking the stark imposing style of the Byzantine Empire and making it move so fluidly is truly an achievement.
I have started working with a rig in Maya to get the hang of setting up key frames. Each pose was created with a specific emotion in mind. There are some things I need to fix after becoming more acquainted with the foot controls and working the hips. The emotions I selected were: Sexy, Sophisticated, and Fastidious. I won’t tell you which ones are which. The poses should speak for themselves.
Here are a few successful weight tests animated in Maya. I resolved the exporting issues I was having with playblast, yeah. Now all the videos are in a nice, consistent aspect ratio for easier viewing.
The following exercises are to communicate different forms of movement using the graph editor and key frame animation in MAYA. Sorry, the exercises are short and I’m still finding exporting from MAYA to be tricky.
Last week I began pre-production with Amanda Freeman on a collaborative short animation involving our two characters, Madison & Rico.
Storyboards are all roughed out.
And here are some color tests for possible background color schemes.
Here’s another pitch that was considered, but we ended up moving to another idea for the sake of time and wanting to bring the project to completion. There’s continuity errors and screen direction flaws, but hey, it’s a first pitch.
Didn’t want to you all to think I’ve completely given up on Maya. So, here’s what I’ve produced over the past month in that fantastic (yet relentlessly challenging software).
Here are a few camera shots from the small set that I built (still in progress as far as I’m concerned)
I also have a video (below) of my first successful animation in MAYA. Excitement has begun, oh yes.