Digging into Maya CG modeling. This seems a lot trickier than necessary; mostly because of my perfectionist tendencies. Like all animation, I have to first get past the idea of getting it to look perfect. That only costs me time and sanity. That effect increases exponentially in Maya. Enough gab…Here’s some screen captures of my progress so far.
Reconstruction of Perspective Drawing in Three-Dimensional Space
Currently Reconstructing a Still-Life Photograph (I’m looking forward to the cloth)