I’m not thrilled with how this walk cycle turned out, but the general idea comes across. This is somebody just struttin’ their stuff. I really spent too much time over thinking the poses and it ended up losing it’s character in the upper torso and the arms.
Now, Journey? What’s with the band references latel?
Just putting up some pictures I’ve taken in the local urban areas. Union Station is obviously one of my favorite places to collect my thoughts. Oh, and be forewarned, if you want to shoot footage at this location, then it will cost you a hefty fee. A friendly security guard made me aware of this fact, and I decided against taking any more pictures.
I’ll never apologize for an Aerosmith reference. Now to business, Here are a few selected views of my first completed walk cycle in Maya. The offset action in the neck, shoulders, hips, and arms is what really sells this and breaks away from some of my earlier (more robotic) attempts. I provided multiple views to give a better sense of the overall movement.
This animatic is the product of two weeks work with Amanda Freeman, a fellow classmate. She is truly the major workforce behind this project. She did everything that is finished and in color. I have some animation (not colored) and a few stills to act as placeholders for animation that will hopefully be finished within the next few weeks.
Possibly The best title sequence out there to incorporate paper puppetry on gears systems with live action puppets. Heck, the best titles out there…Period! Check Out The Link.
The style and ingenuity behind these puppets is incredible
A scene from the amazing new film “Un Monstre a Paris”. The World NEEDS To See This.
This is not the final background, but I used this to test the final rendering process for my animation. Everything seems to be working well together. I have roughly 12-15 seconds of animation still needing to be colored.